by alarial | Dec 25, 2015 | GameDev, Unreal Engine 4
Finally got the project compiling on my Macbook! That meets my immediate cross-platform needs so I’ll not worry about the Linux side for now. Turns out it was my fault in the first place. I had already built the library on my Windows machine on first load, so the editor didn’t care when I introduced errors on the code side to resolve. When compiling from scratch, the editor cares very much. I fixed the issues and pulled the code down to my Macbook and compilation worked perfectly 🙂
Back to the more fun work of actually working on functionality!
by alarial | Dec 21, 2015 | GameDev, Looking for...
I am currently looking for someone on the graphics side of the house to talk about logos and art style for the game. I have a few ideas, but need to see some proof of concepts before I can really decide. Anyone interested can contact me via the chat or contact pages on the website.
by alarial | Dec 21, 2015 | GameDev, keeping you hopeful, projects, Unreal Engine 4
I’ve succerssfully completed my transition over to C++ for the primary implementation of my work, updated repositories, and brought everything in-house to my own NAS because of game size issues. I am still working on testing cross-OS compilation for the game when working on either my Windows machine or my Macbook and getting everything reimplemented.
I have found that I want to approach certain pieces different now that I have had a chance to reevaluate during the transition. So I will inevitably scrap some of what I had done before. But that’s what refactoring is all about, right? 🙂
by alarial | Oct 17, 2015 | GameDev, keeping you hopeful
I completely underestimated the time a second child would require in relation to only one child, so I haven’t had much of a chance to really sit down and focus on the game. I have had a bit of time to review some interesting engine updates and be sad that my code needs to come a long way to catch up with the changes. The game development is still on, just delayed. One of the things I am slowly working on is recreating my existing work through primarily C++ rather than entirely Blueprint. I really like Blueprint, but some benchmarks show it can run up to 10x slower than C++ code which does not bode well for computation-heavy situations. On the plus side, I have one less time commitment than before as I have finished my Bachelor’s degree program. It seems as if things have slowed down a bit for both me and my other dev, so hopefully we can get back to churning out some code. More to come!
by alarial | Jul 7, 2015 | Uncategorized
Back to the working world for a bit*… Less time for focusing on game dev, but the framework for the arena is progressing very nicely. I am hoping to have an early and rough list of features posted over the next couple of weeks as I continue hashing out functionality.
In the meantime, enjoy this anti-grav exploding box 😉 https://youtu.be/Em_1uTqLfUE
*unless someone wants to pay me to sit around for the rest of the summer ^_^
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