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]]>The project itself was more of a proof of concept than anything. I wanted to see if I could take returned data from a REST API and create some game objects dynamically. Turns out I can, but it is a little slow. I could see the code needing some optimization to be used in a production environment… but it worked for the intended purpose, which was to delight and entertain.
Yes, that is a cow in the lower right corner. I dynamically created spheres with category labels, then as you destroy the spheres, cows drop with the subcategory labels.
Fun stuff. It may be a good example for someone looking to take advantage of RESTful API’s within UE4. I am hoping to see more full-featured API access within Blueprint, but I will take it one step at a time right now and explore what I can accomplish with what is available.
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