So I was messing around in Unreal Engine 4 and I managed to create the basis for my game tick through the Blueprint visual scripting system. For those of you unfamiliar with the concept, the tick (not confused with the constant tick for every frame in 3D rendering) is when the major game logic happens. The tick is when a player regenerates… when damage effects are applied… when regularly decremented values are assessed. Basically the tick is the master of all.
It actually wasn’t too bad in Blueprints. I am actually fairly proud that I managed to get the skeleton working the first time through without a bunch of trial and error. ^_^ Here is the Blueprint as it stands right now:
This is all implemented in the Game Mode Blueprint that is supposed to contain the rules for the game. It should be fairly straightforward to implement. If you have any problems with it, let me know.
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