I completely underestimated the time a second child would require in relation to only one child, so I haven’t had much of a chance to really sit down and focus on the game. I have had a bit of time to review some interesting engine updates and be sad that my code needs to come a long way to catch up with the changes. The game development is still on, just delayed. One of the things I am slowly working on is recreating my existing work through primarily C++ rather than entirely Blueprint. I really like Blueprint, but some benchmarks show it can run up to 10x slower than C++ code which does not bode well for computation-heavy situations. On the plus side, I have one less time commitment than before as I have finished my Bachelor’s degree program. It seems as if things have slowed down a bit for both me and my other dev, so hopefully we can get back to churning out some code. More to come!