I have been able to replicate most of the functionality, properties, and UI pieces I had originally written through Blueprint. The only thing I am lacking now is the AI portion I had set up near the end of my time using Blueprint and haven’t even begun to tackle through C++. I will work on that soon. I want to start focusing on AI and enemy behavior, so I need to cross basic functionality off the list. I am still lacking attributes (strength, dexterity, etc.), an interface that allows allocation of any points, and a way to view current information. After that I will need enemy functionality including vitals, hovering text, and basic movement. I also want to look at floating combat text and onscreen indicators of nearest enemy. Things are coming together much more quickly now that I have the basic C++ conversion out of the way.
Most of the original functionality ported!
by alarial | Jan 2, 2016 | GameDev, Unreal Engine 4 | 3 comments
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