After putting the MUD rewrite on hold, I decided to pursue a different project I had tossed around previously. I am going to use the data I extracted from all of the MUD data to build out an arena-style game. Rather than build out an entire MUD, I will build out a small subset like the classes, some weapons, some spells, some skills, some mobs, etc.
I draw a lot of inspiration from really old arena games from the BBS days and more current ones such as Hero Siege and the countless other tower defense games out right now. However, I opted to focus more on the player as the central target rather than a tower defense scenario. I remember back in the day I played an arena game where you started with basically nothing and were forced to fight to gain money to buy weapons and equipment if you wanted to survive. This was all ascii graphics, so not exactly glamorous. But the concept was fun… face increasingly difficult enemies in an arena. In my interpretation, the player doesn’t get to just face one enemy at a time, but multiple enemies vying for his/her death in a closed battle location. I can have fun with this… so this is what I am making.
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