I have been caught up between regular work, school, getting over being sick, and the family over the past several weeks. I haven’t had much time to post progress or do anything highly amusing. My apologies for both.

I have continued to work on parsing out data from flat files, and gave myself a deadline of the end of this month to complete all major items there. I even communicated the self-imposed deadline to my team, so now I have to follow through!

Next steps are to document all (or at least most) high level game logic and develop a path forward. After that, it’s down to actually moving forward and hope that version control is refined enough to allow us to stay away from problems that have plagued me in UE4 up until now.