So I competed in a hackathon (Hack Midwest) back in July around my birthday and I managed to snag a prize for the “Most Entertaining App”. I used a combination of Unreal Engine 4, the VaRest plugin, and the Best Buy API. I open sourced the project here: https://github.com/alarial/BlastBestBuy and tried to include the basic instructions to get it up and working.
The project itself was more of a proof of concept than anything. I wanted to see if I could take returned data from a REST API and create some game objects dynamically. Turns out I can, but it is a little slow. I could see the code needing some optimization to be used in a production environment… but it worked for the intended purpose, which was to delight and entertain.
Yes, that is a cow in the lower right corner. I dynamically created spheres with category labels, then as you destroy the spheres, cows drop with the subcategory labels.
Fun stuff. It may be a good example for someone looking to take advantage of RESTful API’s within UE4. I am hoping to see more full-featured API access within Blueprint, but I will take it one step at a time right now and explore what I can accomplish with what is available.
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